No gamer, whether you've played 'Duke 3D' or you haven't, can play 'Duke Forever' without having experiences that surprise them.
No gamer, whether you've played 'Duke 3D' or you haven't, can play 'Duke Forever' without having experiences that surprise them.
Things that are created with passion tend to work out better than things that are assignments that we don't really want to do.
You don't really want to talk about 'Duke' in terms of, how many levels are there, how many guns does it have, how many monsters... It's got everything it needs in terms of that, but it's always been about the experience.
My dad used to build computers for the U.S. government, for military intelligence. So he always had computers around the house.
What a lot of people don't know is that I got started as a professional gamemaker when I moved out to Texas to join George Broussard and Scott Miller and Allen Blum who created Duke Nukem, to join those guys and become part of the 'Duke Nukem 3D.'
The hallmarks of the 'Brothers in Arms' series are about authenticity, squad combat, brotherhood between soldiers.
Up until 'Blue Shift,' 'Half-Life' characters were repeating, expendable entities. In 'Blue Shift,' important named partners will work with you over the course of several levels and objectives in order to overcome the hazards of the plot.
When we shipped 'Borderlands 2,' we didn't ship it with a plan of how the level cap was going to increase. We didn't have any software built or strategy in place.
I've decided, because we have a short time here, that those of us that create joy and happiness, that's a really noble thing.