When you're telling a story, the best stories, every character has an arc. Every one. And that arc is usually about finding yourself, or about at least finding something about yourself that you didn't know.
I love hand-drawn animation, but I have to say I have fallen in love with CG animation. What you can do in terms of visuals is pretty stunning, and I think if I did go back and do a hand-drawn animation, I would want to make sure that, from a stylistic standpoint, it would be as beautiful as 'Hunchback of Notre Dame' at least!
I think sequels are fine if there's a story, so I think when there is a property that is worthy of a sequel, it could very well happen!
I remember telling the 'Tangled' crew about grimace moments: how when you watch a movie that you worked on and you think, 'Ah, I wish we could have done that scene better,' or, 'I wish that we'd had the time or the money to fix that particular story problem.'
You have to fall in love with the production, and then there's a certain mind-set that you develop where it does stay fresh in your mind.
What I love about 'Big Hero 6', with Baymax himself - this sentient creature who's actually a learning robot - with each experience, this naive and gullible creature becomes more aware of issues.
I have worked with several art directors and production designers who are just magnificent. Dave Getz, Paul Felix, Ian Gooding... just amazing artists, and I would say, if I had anything to do with it, I just pick good artists!
Every generation has a different ways of telling a story. We had a great run in the early '90s, into the mid-'90s, and we became a little more executive-driven as we got into the 2000s.
I think that one of the things you have to do to become a storyteller is spend a lot of time reading stories.