Tim Sweeney

Businessman

100 Quotes

Once you have an augmented reality display, you don't need any other form of display. Your smart phone does not need a screen. You don't need a tablet. You don't need a TV. You just take the screen with you on your glasses wherever you go.

First, we want to have a direct relationship with our customers wherever we can. On open platforms like PC and Android, it's possible for them to get the software direct from us. We can be in contact with them and not have a third-party distributor in between.

With Epic MegaGrants, we're reinvesting in all areas of the Unreal Engine development community and also committing to accelerate the open sourcing of content, tools, and knowledge.

I've never met a skeptic of VR who has tried it.

If you look at why people are paid to do things, it's because they're creating a good or delivering a service that's valuable to somebody. There's just as much potential for that in these virtual environments as there is in the real world.

Whenever there is somebody at Epic who is capable of doing something better than me, I let them at it.

Fortnite, because of its visual style, it's widely acceptable to just about everyone. It's open up to a much wider audience than a realistic, military-style simulation.

This Metaverse is going to be far more pervasive and powerful than anything else. If one central company gains control of this, they will become more powerful than any government and be a god on Earth.

We need to avoid going down a path where we might find the doors slamming shut behind us.

Streaming is something that's going to require tons of billions of dollars of investment, building server farms close to users and 5G and everything else.

Unity is a kind of engine for the everyman.

For the third generation Unreal Engine, we are building two versions of every model in our game. We are building a source model with several million polygons, between 2 and 6 million polygons. We use that model for all the lighting detail on the mesh. Then we go to the in-game version, which is usually about 10,000 polygons.

Games like 'Fortnite' are way more fun to play with your real-world friends, and they're so accessible that anybody can play.

We've been happy to be able to work with Sony and Microsoft to have the first game that honors everyone's purchases across iOS, Android, PC, Mac, and the console platforms.

Videogames have existed for almost 40 years now, yet every year, we see major and unexpected advances.

Epic started out with scripting languages in the first generation of the Unreal engine in 1998. I wrote that. There's a place in my heart that comes along with the simplicity of programming in a scripting language.

My role is more like a chairman and founder. I am used to overseeing the company's heritage and our strategy.

It'd be awesome if you could see an actual player's faces projected onto an in-game character in a multiplayer game. Imagine how realistic that would feel.

Epic will manually curate the Epic Games storefront rather than relying on algorithms or paid ads.

I would play games long enough to discover what games were doing and how they were doing it. And then I'd spend the rest of my time building.

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