The most interesting indie titles always tend to come out of nowhere for me. That's part of the fun for me.
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Specifically, my favorite tool in Java is hot code swapping in debug mode, meaning I can edit the code while the game is running and immediately see the results in the running game. This is super great for rapid tweaking.
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I don't have the relationship that I thought I did with my fans. Maybe I did early on when I had a couple thousand fans, but it's not like us anymore. It's the idea of Notch and the 'Minecraft' community.
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The first game I actually bought myself with my own money was 'The Bard's Tale.'
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I think the more realistic you try to make the graphics and the experience, the more you limit yourself to a single vision.
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The speed at which modern CPUs perform computations still blows my mind daily.
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For 'Minecraft,' it actually started with an isometric strategy game.
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I am a romantic person and maybe have this Hollywood perception of love... but then, it's never really like the movies.
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I guess people feel like they kind of know me. The game developer me, or the Twitter persona, that's Notch. It's a censored version. The real me is Markus.