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I've got friends who are literally working alone on indie games that have no prospect of profit or commercial success. I've got guys working on iPhone games.

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We live in a world of virtual goods where none of us own the 0s and 1s. What are you going to do?

The fact is most computer roleplaying games that offer a zillion highly specialized skills end up with nine-tenths of a zillion skills that every player quickly realizes aren't worth the experience points to buy.

The more people who game, the better for everyone.

We set up a situation and let you interact with it and see the consequences of your choice. That's what gaming does.

I want my little corner of the world where I get to make games where you're not trying to win or lose; you're not trying to get a higher score - you are having unbelievable amounts of fun as you learn about yourself and the world. That's what games can do!

On the small scale, 'Ico,' I think, actually delivered a small new thing: holding a character's hand and really feeling like your job is to rescue this person, and establishing a personal connection.

Ray Harryhausen's 'Sinbad' picture was the first film I remember seeing. I was two years old when it came out, and it changed my life forever. I had nightmares about dragons and stuff for years - and loved it!

I've made plenty of violent games in my life. I play violent games. They don't affect people in the way that a lot of people think they do. They just don't. It's demonstrably true that they don't, and anybody who thinks they do is just not thinking.

For most developers, that kind of situation - a player figuring out how to do something that the designer didn't intend - to most developers, that's a bug. For me, that's a celebration.

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I've got friends who are literally working alone on indie games that have no prospect of profit or commercial success. I've got guys working on iPhone games.

I've got friends who are literally working alone on indie games that have no prospect of profit or commercial success. I've got guys working on iPhone games.

I've got friends who are literally working alone on indie games that have no prospect of profit or commercial success. I've got guys working on iPhone games.

I've got friends who are literally working alone on indie games that have no prospect of profit or commercial success. I've got guys working on iPhone games.

I've got friends who are literally working alone on indie games that have no prospect of profit or commercial success. I've got guys working on iPhone games.

I've got friends who are literally working alone on indie games that have no prospect of profit or commercial success. I've got guys working on iPhone games.

I've got friends who are literally working alone on indie games that have no prospect of profit or commercial success. I've got guys working on iPhone games.

I've got friends who are literally working alone on indie games that have no prospect of profit or commercial success. I've got guys working on iPhone games.

I've got friends who are literally working alone on indie games that have no prospect of profit or commercial success. I've got guys working on iPhone games.

I've got friends who are literally working alone on indie games that have no prospect of profit or commercial success. I've got guys working on iPhone games.

I've got friends who are literally working alone on indie games that have no prospect of profit or commercial success. I've got guys working on iPhone games.

I've got friends who are literally working alone on indie games that have no prospect of profit or commercial success. I've got guys working on iPhone games.

I've got friends who are literally working alone on indie games that have no prospect of profit or commercial success. I've got guys working on iPhone games.

I've got friends who are literally working alone on indie games that have no prospect of profit or commercial success. I've got guys working on iPhone games.

I've got friends who are literally working alone on indie games that have no prospect of profit or commercial success. I've got guys working on iPhone games.