I believe that interactive storytelling can be what cinema was in the 20th century: an art that deeply changes its time.
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'Heavy Rain' responded to a period of my life, things I strongly believed in, things I wanted to suggest or experiment with. I'm really happy with the overall feedback; the reception was a success.
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'Heavy Rain' is a cousin of the 'Choose Your Own Adventure' books.
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The concept of 'Heavy Rain' is to offer real-life situations with real characters. There are no supernatural elements in the story.
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Playing with light is something that is very important, especially when you want cinematography in your game.
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The videogame industry is really weird because it's an industry that's highly conservative. People see the technology evolving every month, but when we talk about concepts, what people really want is for things to remain the same.
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I'm not a big fan of free to play. And this is just me, but when I buy something, I don't like the idea that I start playing for free, but each time I want to do something a little more interesting or progress, I have to pay. I'd rather pay up front.
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When you're a writer, you talk about things that move you, that you feel really deep inside you that's something that moves you, and you hope it'll move people, too.
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Stop making the same games about shooting something and driving; try something else. There is a market for that.