When a medium like games or comic books whips up such a rapture of enthusiasm, naturally we look for lessons we should be learning.
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If your agent or publisher is jumping up and down at the thought of your novel, it's because they're picturing the movie poster on the side of the bus.
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A very great deal is written about the future of book publishing - much more than on its present or past - and the only takeaway from all these oracles seems to be that a great empire will be destroyed.
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'Breaking Bad' and 'The Shield' were planned right from the start so that their narrative trajectory would come down in a blaze of fireworks.
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My advice after thirty years in the business is sign with an agency of reasonable size.
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In good writing, the contemplative and the exciting happen at the same time.
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Back in the early 1970s, what got me and another 400,000 kids out of bed without needing to be called twice was the latest issue of The Amazing Spider-Man.
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You don't get 'The Unfinished Swan' or 'Shadow of the Colossus' or even Telltale's 'Walking Dead' until you've sat through the long, linear infodumps of something like 'Metal Gear Solid'.
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Literary fiction - if we must use the term - is not the plotless, meandering indulgence that its detractors would have you believe.