I think death is the aesthetic part of chess, seeing your opponent's army fall. Producing a sacrifice in order to mate is the aesthetic part of it. It's a beautiful, bloodless war.
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You can't worry about intimidating me and playing the game at the same time.
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The comparative strength of each piece depends entirely on circumstance; their movements are so different that it is essentially impossible to effectively compare them on anything other than a case-by-case basis.
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The great thing about chess is it's a game for oneself. You don't work on what you can't control, you just work on yourself. And I think if more people did that, we'd all be a lot better off.
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I think there's a misconception that chess players are all total nerds. Well, I guess they are.
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It's not 64 squares. It's a battlefield. There's no luck, there's no dice. It's just you and your opponent.
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Most beginners who have learned the point system will only consider a sacrifice if it leads directly to checkmate or if the material can be won back by force. A Grandmaster, though, will frequently sacrifice for less tangible compensation, such as a lead in development or a superior pawn structure.
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The point system certainly governs a Grandmaster's decisions, but it can be outweighed in any given position by more important factors.
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Time and again, players lose because they make rash decisions. Therefore, you always have to remind yourself - don't hurry. Embarking on a risky combination that cannot be calculated to the end is certainly not the right thing to do.