Say thanks by supporting us!

Our website is made possible by displaying online advertisement to our visitors. Please consider supporting to us by disabling your ad blocker.

Processing...

With our next generation hardware, polygon rendering will probably be an area we'll get more heavily into.

logo
Author:
Related Quote
Show all

Online console gaming will continue to grow at a healthy pace.

We want to make as big a market as we can with our current product.

What that means initially is that you have alot of products that are only slightly better games in the same genre on another machine - and the titles that really take advantage of the machine come along later.

The way companies hang on to their marketshare is by being scared.

But any big change is more likely to result if there is a disruptive event such as new technologies or platforms that have a surprising effect on market share.

Digital Chocolate has 60% of its developers in Finland where the sun never sets in the summer and there is nothing to do outside in the winter, so we are very productive!

But we also think that we've got more quite alot more support than any new format has ever had.

I can't tell you how important it was for us to be successful in japan.

If you always wanted to wait for something better, you'd never buy anything, right?

Showcase
Show all

With our next generation hardware, polygon rendering will probably be an area we'll get more heavily into.

With our next generation hardware, polygon rendering will probably be an area we'll get more heavily into.

With our next generation hardware, polygon rendering will probably be an area we'll get more heavily into.

With our next generation hardware, polygon rendering will probably be an area we'll get more heavily into.

With our next generation hardware, polygon rendering will probably be an area we'll get more heavily into.

With our next generation hardware, polygon rendering will probably be an area we'll get more heavily into.

With our next generation hardware, polygon rendering will probably be an area we'll get more heavily into.

With our next generation hardware, polygon rendering will probably be an area we'll get more heavily into.

With our next generation hardware, polygon rendering will probably be an area we'll get more heavily into.

With our next generation hardware, polygon rendering will probably be an area we'll get more heavily into.

With our next generation hardware, polygon rendering will probably be an area we'll get more heavily into.

With our next generation hardware, polygon rendering will probably be an area we'll get more heavily into.

With our next generation hardware, polygon rendering will probably be an area we'll get more heavily into.

With our next generation hardware, polygon rendering will probably be an area we'll get more heavily into.

With our next generation hardware, polygon rendering will probably be an area we'll get more heavily into.