I didn't want 'Hotel Transylvania' to be the nail in the coffin for cartoony animation. Because if the movie failed, I could see people blaming that aspect of it. I was really nervous about that.
In feature animation, cartoony or exaggerated animation is almost taboo. There is this precedent that if you do that kind of stuff people won't like it or it will be too zany.
I didn't want 'Hotel Transylvania' to be the nail in the coffin for cartoony animation. Because if the movie failed, I could see people blaming that aspect of it. I was really nervous about that.
The computer tends to equalize everything, all the movies are slowly blending together, the way they look.
I've always been in love with samurais, that kind of classic idea about a hero who has a sword with an intense skill and is very stoic and doesn't talk much.
'Samurai' is not an animated show like you would normally watch on TV. We tell the stories from a different perspective - backward, very nonlinear. It treats it more seriously as an art form.
I used to work until two in the morning every night, then still get up at six. Now, I have to help my daughter with her homework, spend time with my wife.
I had done it all in my career. I always felt, as a kid, that that's what a director needed to be. Hitchcock could do anything in my mind. He's the director. That person has to be the best actor, the best designer, the best cinematographer. Then I came to realize that isn't the case. You just need to surround yourself with the best.
I love the way the long scenes feel - one of the characteristics of '70s filmmaking is that you don't cut around a lot; you let things play out. I did that on 'Samurai Jack,' and it carried over into 'Clone Wars.'
Making a feature like 'Hotel 3' or 'Hotel 2' is kind of fun and jokey. It doesn't take itself too seriously. You could do whatever you want, basically.
Storytelling has changed. Shows like 'Adventure Time' have taken storytelling in a different direction.