I just feel that in today's world, where you've got computer games of all types - through Facebook, Android and Apple, for example - you put them all together and it's an incredibly important force in all the world.
What the press hasn't realized is that I'm just a big kid showing off, and you've got to treat me like that. You know, you don't make big kids accountable.
Why should the televised stuff be only about pro gamers? For me it's more fascinating to see who's going to be the next god of gods than watching some pro gamer.
When EA acquired Bullfrog there were, like, 35 people, and within nine months there were 200. And any feeling of culture and inventiveness was diluted by that.
I remembered a long time ago, Kit Williams hid a golden hare somewhere in Britain and wrote a book which was layered with clues about where the it was. This really fired my imagination, I read the book and it was way too cryptic for me to understand, but it seemed to fascinated people - it even got on the news.
The important thing is authoring a game for an audience that will enjoy the experience. That's a tough thing to do.
People get so frustrated with me, so much so that they've threatened me, they've threatened my family and it just cannot go on, it really can't.
You know, if you look at a lot of the hit games from America, they are about end of the world scenarios.
I'd love personally... this is not an announcement at all, but I would love to see 'Fable 2' on the PC.
There was a whole sequence of concept art about a 'Fable' set in a kind of steampunk Victoriana age.
When people reach age 12-14, they become obsessed with evil. The percentage of people who are good versus evil becomes reversed. It's part of the way that teens' minds are being reordered - it's just a developmental stage.
I'd been away for about 10 days, and literally the first thing I did, even though it sounds very... it just shows you what a boring person I actually am, because the first thing I did was kiss my wife and hug my kid, then I turned on 'Fable 2' just to see how much gold I'd accrued over 10 days.
Having people disappointed with a game I've been working on, and my team has been working on, is one of the things that motivates me to make a better game.
You don't meet computer game characters when you use a controller. You control computer game characters.
People like Markus Persson who did Minecraft, he's a fantastic person to talk to, and I think Minecraft is a complete work of genius.