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Gaming goes in trends, and for a bit of a too-long stretch, it focused on huge productions.

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The most interesting indie titles always tend to come out of nowhere for me. That's part of the fun for me.

Specifically, my favorite tool in Java is hot code swapping in debug mode, meaning I can edit the code while the game is running and immediately see the results in the running game. This is super great for rapid tweaking.

I don't have the relationship that I thought I did with my fans. Maybe I did early on when I had a couple thousand fans, but it's not like us anymore. It's the idea of Notch and the 'Minecraft' community.

The first game I actually bought myself with my own money was 'The Bard's Tale.'

I tried to use Tinder. It didn't work.

I think the more realistic you try to make the graphics and the experience, the more you limit yourself to a single vision.

The speed at which modern CPUs perform computations still blows my mind daily.

For 'Minecraft,' it actually started with an isometric strategy game.

I am a romantic person and maybe have this Hollywood perception of love... but then, it's never really like the movies.

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Gaming goes in trends, and for a bit of a too-long stretch, it focused on huge productions.

Gaming goes in trends, and for a bit of a too-long stretch, it focused on huge productions.

Gaming goes in trends, and for a bit of a too-long stretch, it focused on huge productions.

Gaming goes in trends, and for a bit of a too-long stretch, it focused on huge productions.

Gaming goes in trends, and for a bit of a too-long stretch, it focused on huge productions.

Gaming goes in trends, and for a bit of a too-long stretch, it focused on huge productions.

Gaming goes in trends, and for a bit of a too-long stretch, it focused on huge productions.

Gaming goes in trends, and for a bit of a too-long stretch, it focused on huge productions.

Gaming goes in trends, and for a bit of a too-long stretch, it focused on huge productions.

Gaming goes in trends, and for a bit of a too-long stretch, it focused on huge productions.

Gaming goes in trends, and for a bit of a too-long stretch, it focused on huge productions.

Gaming goes in trends, and for a bit of a too-long stretch, it focused on huge productions.

Gaming goes in trends, and for a bit of a too-long stretch, it focused on huge productions.

Gaming goes in trends, and for a bit of a too-long stretch, it focused on huge productions.

Gaming goes in trends, and for a bit of a too-long stretch, it focused on huge productions.